Final Bosses in Hollow Knight.
Black Egg Temple (Final Bosses) Guide
Hollow Knight
Location of Hollow Knight Boss:
Requirements to access: Slay the 3 Dreamers (Lurien, Monomon, Herrah)
Required to beat game: Yes
Boss Attacks:
-Triple swipe
-Ground dash
-Dive to ground followed by columns of fire
-Continuous shot of blobs whose arc slowly moves upwards
-Blob spam from location in air
-Slightly tracking series of slams from mid-air
-Counter-swipe
-Triple swipe
-Ground dash
-Dive to ground followed by columns of fire
-Continuous shot of blobs whose arc slowly moves upwards
-Blob spam from location in air
-Slightly tracking series of slams from mid-air
-Counter-swipe
Dodging Strategies:
-Parry or dash away before the swipes start
-Double jump over
-Find gap in the spots on the ground indicating where the columns will spawn
-Find gap between blobs to dash towards him (gaps will be wider if you’re farther away)
-Walk around and carefully watch the blob arcs
-Dash back and forth right before he’s going to slam down
-Don’t be over-zealous in attacking, or parry
-Parry or dash away before the swipes start
-Double jump over
-Find gap in the spots on the ground indicating where the columns will spawn
-Find gap between blobs to dash towards him (gaps will be wider if you’re farther away)
-Walk around and carefully watch the blob arcs
-Dash back and forth right before he’s going to slam down
-Don’t be over-zealous in attacking, or parry
Best Attack Opportunities:
-After jumping over his dash
-After his attacks involving blobs
-When he’s stabbing himself with his nail Swtor level 70 mods.
-After jumping over his dash
-After his attacks involving blobs
-When he’s stabbing himself with his nail Swtor level 70 mods.
Best Healing Opportunities:
-When he’s stabbing himself with his nail
-During his blob attacks if you stick near the edges of the room
-When he’s stabbing himself with his nail
-During his blob attacks if you stick near the edges of the room
Rewards:
Normal ending
Normal ending
Achievement: Hollow Knight / Sealed Siblings
Notes:
-After a few staggers he starts to fight the infection by stabbing himself.
-While the Hollow Knight does get “stronger” when he starts doing blob attacks after a few staggers, his ability to attack you decreases when you deal increasing amounts of damage to him beyond that phase change.
-Shade Cloak (optional) allows for easy dodging of his triple swipe and ground dash if you time your shadow dash to go through him as he attacks.
-After a few staggers he starts to fight the infection by stabbing himself.
-While the Hollow Knight does get “stronger” when he starts doing blob attacks after a few staggers, his ability to attack you decreases when you deal increasing amounts of damage to him beyond that phase change.
-Shade Cloak (optional) allows for easy dodging of his triple swipe and ground dash if you time your shadow dash to go through him as he attacks.
Radiance
Requirements to access: Void Heart charm
Required to beat game: No
Boss Attacks:
-Series of four walls of randomly spaced spears (from left, right, or top)
-Circle of spears that move outwards
-Triple series of radial beams of light
-Vertical beam of light that travels across the screen
-Three homing balls of light that spawn in one at a time
-Phase 2 – Add spikes that cover alternating halves of the floor
-Phase 3 – Change to spikes that cover edges of the floor and only do randomly spaced lines of spears from top
-Phase 4 – Change from solid floor to several stationary platforms
-Phase 5 – Climb up series of platforms with only single beam of light every few seconds
-Series of four walls of randomly spaced spears (from left, right, or top)
-Circle of spears that move outwards
-Triple series of radial beams of light
-Vertical beam of light that travels across the screen
-Three homing balls of light that spawn in one at a time
-Phase 2 – Add spikes that cover alternating halves of the floor
-Phase 3 – Change to spikes that cover edges of the floor and only do randomly spaced lines of spears from top
-Phase 4 – Change from solid floor to several stationary platforms
-Phase 5 – Climb up series of platforms with only single beam of light every few seconds
Dodging Strategies:
-Double jump and dash to avoid the spears; Shade Cloak will allow you to dash through the spears if you can’t make the jump in time
-Find a gap in the circle
-Walk to gaps between the beams
-Shade Cloak dash
-Dash to get the balls to dissipate when it hits you while you’re invincible in the middle of your Shadow Dash (Note: the balls can go through the ground/platforms, so they won’t dissipate if they curve past you into the ground and you’ll have to dodge at least once more per ball until they hit their time limit and disappear)
-Stick to the side which doesn’t have spikes and wait until the bosses teleports to that side
-Stay close to the center and watch for gaps in the spears coming down
Same strategies as above, except more double jump use to get between platforms
-Walk out of the way of beams or use double jump to temporarily get off the platform when the beam’s going to hit
-Double jump and dash to avoid the spears; Shade Cloak will allow you to dash through the spears if you can’t make the jump in time
-Find a gap in the circle
-Walk to gaps between the beams
-Shade Cloak dash
-Dash to get the balls to dissipate when it hits you while you’re invincible in the middle of your Shadow Dash (Note: the balls can go through the ground/platforms, so they won’t dissipate if they curve past you into the ground and you’ll have to dodge at least once more per ball until they hit their time limit and disappear)
-Stick to the side which doesn’t have spikes and wait until the bosses teleports to that side
-Stay close to the center and watch for gaps in the spears coming down
Same strategies as above, except more double jump use to get between platforms
-Walk out of the way of beams or use double jump to temporarily get off the platform when the beam’s going to hit
Best Attack Opportunities:
-Convenient gap in spears near boss
-During homing ball attack
-During radial beams of light attack if gap in beams is under boss
-When boss teleports directly above a platform in Phase 4 How to personalize windows 10 without key.
-Convenient gap in spears near boss
-During homing ball attack
-During radial beams of light attack if gap in beams is under boss
-When boss teleports directly above a platform in Phase 4 How to personalize windows 10 without key.
Best Healing Opportunities:
-During radial beams of light attack
-During radial beams of light attack
Rewards:
“True” ending
“True” ending
Achievement: Dream No More
Related Posts:
It’s not every day you get assigned to write an article about how your boss is completely wrong, but this morning during one of our many discussions about the fantastic game Hollow Knight, Kotaku editor-in-chief Stephen Totilo told me to write [Editor’s note:suggested you write] about how wrong he is about the nails-tough platforming sections. Because they’re actually great.
Hollow Knight, which came out last year but only arrived on Switch in June, when many of us discovered it, is a game about a little bug doing big things. It’s a Metroidvania full of secrets, with meticulous design, satisfying movement mechanics, and brilliant boss battles. There are also some tough platforming sections that require you to use those movement mechanics—like a forward dash and a double jump—to navigate spikes and pits.
And then there’s the White Palace.
The White Palace is a dream world that’s optional to complete the game but required if you want to see the true ending, and it’s one of the toughest things Hollow Knight has to offer. Most of the game’s jumps have the difficulty level of your average Super Mario Bros. level, but the White Palace goes full Super Meat Boy. There are menacing saw blades and pixel-perfect jumps and moving spikes that require you to stand exactly in the right place if you don’t want to die. Hollow Knight is a punishing game, but usually that’s because of bosses, whose patterns you’ll have to gradually learn and master. This is something else entirely.
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Stephen didn’t like that.
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I’m a little different, though. I live for tough platforming. I cut my teeth on NES platformers and spent many, many hours grinding through the PC Jumper games (made by Matt Thorson, who is now best known for the 2018 platformer Celeste). When Hollow Knight suddenly transformed into a punishing platformer, it cemented its status as one of my favorite games of this generation.
Rise of darkness mod apk. I see Stephen’s point, of course—the rest of Hollow Knight doesn’t quite prepare you for the obstacle course that is the White Palace, and it’s a jarring request from a game that never asks you to do anything else like it—but it’s brilliantly designed, with enough variety to never feel repetitive and enough leeway to never feel like it’s impossible to pull off. It feels like a good, fair use of traversal mechanics that you’ve been using for less complicated movement in other sections of the game. It’s like a test to see how much practice you’ve gotten.
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After I spent a few hours completing the White Palace, I went back in to take on a completely optional area called the Path of Pain. This one you don’t even need to finish for the true ending. If you’re curious, I recommend you skim through this YouTuber’s hitless run at the Path of Pain. Your reaction may be “This looks amazing” or “I will never, ever do this.” If you’re anything like me, it’ll be the former.
What’s smart about the Path of Pain is that—like Celeste—it limits your friction. There are plenty of checkpoints as you go, so you’ll never have to replay more than 20-30 seconds worth of jumping and dashing. At each checkpoint, there’s a statue that gives you an unlimited well of Soul (this game’s version of magic), which means you can heal yourself infinitely and never worry about dying, losing all the progress you’ve made so far. Each section of the Path of Pain requires precise, perfect skill, but never luck. When you screw up, you know it’s your own fault, not because the game threw some cheap obstacle or random attack at you.
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And when you beat the Path of Pain—as I did on Wednesday night—it’s more satisfying than anything else in what is already an incredibly satisfying game.